When Silence Became Darkness #1
Rebecca Teed
Hello. I'm one of the new people Steve recruited off the net. I have read X-APA #92, but
am not quite sure I understand the usual format well enough to follow it. I was, however, quite
impressed by the fact that you guys have been contributing to this zine for quite a long time!
Since I can't really respond to any of your stuff, I'll tell you who I am.
Currently, I'm a graduate student in the Ecology Department at the University of
Minnesota. I waste what little spare time I have role-playing and fooling around with the Internet.
My current obsessions are learning about the World-Wide Web and using the Net to find good
fan-fiction. Unsurprisingly enough, I also spend much of my meager salary on comics and on
science fiction.
The following article was written just after the "Fatal Attractions" storyline, which, I
thought, had a very promising beginning and turned into a real disappointment. I was trying to
figure out what had attracted me to the X-Men in the beginning and what is missing now.
Actually, the problem is not as simple as it's made out to be here, but I figure this might be
enough to spark some entertaining discussion.
Archetypes and Comic Books: The Fall of the X-Men
Chris Claremont introduced a new kind of character to Marvel when he took over "The
Uncanny X-Men". He took the symbol-laden archetypes created by Wein and Cockrum and
combined them with the traditional everyman favored by Marvel, to create characters that were
credibly "more than human". However, when Claremont himself eventually found the characters
more than he could handle, editors and other writers stripped them of their archetypal aspects and
focussed on other aspects of the characters that they hoped the readers found appealing.
The X-Men started out as a team of five characters written by Stan Lee. Like the other
superheroes Lee wrote (and almost all of those at Marvel at the time) the X-Men had
extraordinary powers but ordinary personalities. The reader could sympathize with the character's
desires and feelings and imagine what it would be like to have the character's ability to solve the
world's problems. The X-Men were initially different from other Marvel heroes in that they were
born with their powers and were feared and hated by the non-superpowered public for being more
than human.
Claremont took over a brand-new team of X-Men (created by Wein and Cockrum), who
were very obviously more than human. Moreover, several of these characters resembled figures
from myth and legend. The use of such characters, called archetypes, in comic books is not a new
thing (Batman and Superman are archetypes). They have a powerful appeal, because they remind
people of the first "superhero" stories they heard when they were young. Myths and fairy tales
also leave a deep impression on the listener because they are loaded with symbols integral to our
culture, which have been passed down for millenia. Also, using a mythic character allows, even
obliges, the writer to retell the story of the original myth. This can also be something of a
problem, because many of those original stories and symbols are very confining. The characters
can degenerate into sterotypes and the stories may become repetitive.
I contend that Claremont made the X-Men into the most successful long-running
series in all comicdom because his characters combined powerful archetypes with sympathetic
everyman personalities. He overcame some of the limits of the legends his characters were based
on by adding contradictions to the characters, which both made the character more unique and
created an internal conflict. This conflict, when handled well, allowed considerable character
development. Mythic figures aren't always static, even back when their stories were first told. As
a group book, "The Uncanny X-Men" allowed Claremont to work in interaction between
archetypal characters, also a fairly staggering concept. He emphasized the characters' individual
approaches to their personal and interpersonal problems.
Claremont's obvious favorite among the X-Men is Storm, a weather-controlling earth
goddess. She reveres life, but is very powerful. Despite, or because of this conflict, she
eventually became the team leader. Claremont experimented with ways to rebel against this
simple feminine archetype, first having her go punk and get a mohawk and a dog collar. Later,
she lost her powers but could still lead the team as a strategist, because she retained her "inner
strength". Then he had her turned into a child. But none of these changes really went very deep
or led to further possibilities. In the end, he seems to have given up and reverted her to her initial
powers and appearance.
Wolverine was another dynamic conflict. He began as a savage beast in human form,
dominated by rages he couldn't control. When he joined the X-Men, he met Nightcrawler,
essentially his opposite: an enlightened man in bestial shape, who encouraged him to develop his
"higher self". Throughout their friendship, Wolverine did just that, although his path differed in
detail from Nightcrawler's. He had apparently been trained in martial arts long before, giving him
a source of ethical philosophy to develop with. By annual 11, Wolverine was the wisest of
X-Men. His most important foil at that point was Storm, whose own life was in turmoil (around
the time Claremont had given up on the rebellion theme for her).
Unfortunately, this story failed to interest many of the readers. These readers sympathized
with the savagery that originally dominated Wolverine's life. Wolverine could go in and kill
scores of villains brutally, without much danger to himself, a condition that many people envy at
some time or another. Every villain in the Marvel universe had to be afraid of Wolverine. This is
an attractive fantasy for the average comic reader, dealing with day-to-day frustrations within the
strictures of polite society. Catharsis simply sells better than enlightenment, and the editors put
pressure on Claremont to scuttle Wolverine's spritual themes and to revert him to the simple,
violent being he started as. Claremont didn't quite give in, but since Wolverine had his own series,
another writer was found for the job (Hama). There is no longer much internal conflict; the
animal side has won. His best foils now are fairly shallow characters, a child (Jubilee) and a thief
(Gambit) and his philosophy now consists of occasional backwoods wisdom.
One of the characters Claremont created for the X-Men is Rogue, who brings a new
meaning to the word "dilemma". She's literally an untouchable maiden, not because of her family
or religious status or even by virtue of being locked up in a high tower, but by her own doing.
When she touches people, she absorbs their powers and memories (steals their hearts?) and they
fall over, drained. She's not a typical succubus because she's a pleasant, altruistic person. But
she's no innocent virgin either. Claremont introduced her as a villain in "the Avengers" (Annual
#10). She viciously attacked a superhero with the intention of draining her powers permanently
and succeeded. Unfortunately, she was unable to switch her power "off" after this and went to
the X-Men for help. Gradually, she became involved in their mission and became less selfish and
more heroic.
But, like Storm, she's been a static character for a long time. She has a love interest
(Gambit), but she can't touch him, so their relationship is also pretty unchanging. He's also very
untrustworthy and may yet betray her to the extent that she'll never be able to get close to anyone
again. On the other hand, he may prove to be the knight in shining armor who can reach her, but
I think that this would also be a mistake. Rogue should save herself rather than relying on
another to do it.
Another of Claremont's most beloved characters, Magneto, was the team's main
antagonist. This character was originally created by Stan Lee simply as an evil mutant, an
adversary for the brand-new X-men. He was a generic Lee villain: petty, cowardly, worldly, and
not very bright. Lee gave him power over magnetism because, as a lone villain pitted against a
team, Magneto had to have a considerable and versatile power. Jack Kirby gave him a costume
that would allow everyone to recognize him as the bad guy; it was mostly red and featured a
helmet with horns. As unsubtle as their approach was, its consequences were far from
straightforward. The traditional conception of the Devil is based on an older, but far-from extinct
archetype: the Horned God of the Celts, Pan of the Greeks. This was a European god of fertility
and a force of nature made human. This older reference is reinforced by Magneto's powers and his
tendency to build devices pertaining to earth. Other writers and artists have gradually brought the
comic book character closer to the myth. Magneto became tougher, more courageous and
visionary, a perverse hero in his own right. Roy Thomas added biological engineering to his list
of technologies and had him making new (villainnous) life forms who referred to him as
"Creator".
Magneto was revived by Claremont, a writer well-suited to the challenge. Among other
things, Claremont convincingly humanized this avatar of a most inhuman archetype. He wrote
him an extensive history as a victim, rather at odds with his power by the time the X-Men met
him, and gave him a drinking problem. His reactions to the usual super-powered conflicts finally
became more normal than those of most heroes in "The Uncanny X-Men" 150, when he decided
that taking over/saving the world wasn't worth killing children. Claremont reinforced Magneto's
Antaen aspects at the same time, having him reborn in from a grave when he was a child. As a
Claremont villain, he built an earthquake machine and had a base within a volcano. He was
neither clearly good or evil; he had an old-fashioned, vengeful, patriarchal mindset. His most
villainous deeds were the causing of mass disasters rather than personal murders. He was horribly
powerful, almost unbeatable. Even his perceptions were superhuman: Magneto could "see"
different kinds of energy.
Claremont eventually reformed him, probably so he could use Magneto as a regular
character. The editors were rather upset with this, since it clashed with Stan Lee's original
conception of the character and put pressure on Claremont to "revillainize" Magneto, which
Claremont broke down and did. Perversely, when Claremont left Marvel, the last thing he did
was to kill Magneto off so that no more harm would come to the character. Recently, the new
X-Men writers brought him back to life, had him commit a few senseless atrocities to make him
obviously a villain, and then had the X-Men kill him off again in an exceptionally cruel and brutal
manner.
Claremont also experimented with the story of Faustus, whose theme was that power and
knowledge purchased at the price of damnation. Magik of the New Mutants (the junior-league
X-Men) was a mutant who grew up in Hell (although it wasn't called that, comics code you
know), but escaped to become a hero and then return to overthrow the demonic ruler. Both her
magical skills and the use of her teleportation power (involving a shortcut through Hell) corrupt
her. Her demonic side threatens to take her over both physically and morally, in part because she
needs to control her hellish kingdom to use her power safely, but she needs her powers in order to
be an effective superhero.
Different versions the medieval story of "Faust" end differently; he is either redeemed by
giving up his power or he is finally damned. Magik was lost to another writer who was not as
interested in her personal conflict (which completely outshadowed all the external conflicts she
faced). Magik was eventually forced to sacrifice herself to save the world from the denizens of
her hell (and the story had implications that her neglect led to the world's vulnerability). Her
friends try and make it up to her by rescuing a younger version of her, effectively bringing her
back as an innocent baby (it didn't work with Magneto either). She too was recently killed
off.
Well before Claremont left, the X-men had degenerated to a team of killing machines and
embittered, would-be everymen. The characters were largely static and there were few references
to the legends and the symbols they represented. The new writers are trying to keep them popular
as just another superteam and I think they are doomed to failure for several reasons.
Firstly, the X-Men are not "just another superteam". Mutants usually acquire their powers
as children at twelve to fourteen years of age, so it's hard to believe they are going to grow up to
be ordinary people in spirit, if they are not in body. The other Marvel superheroes have all
received their powers late in life, so they are still ordinary Americans molded by their culture, like
Spiderman. That "molding" process has been interrupted in a mutant, who has unusual
capabilities and possibly perception as well. The potentially corrupting nature of mutant powers,
especially telepathy, needs to be taken more seriously.
Why do the public hate and fear mutants if psychologically, mutants really are human? I'm
afraid that Marvel, like much of the media, does treat Joe Q. Public as envious, cowardly and
stupid. They don't need a reason. But it might be interesting, from a story point of view, to have
mutants as a special case of the human condition. If corruption, even mild corruption, is a
problem for all mutants, that makes this conflict interesting and the mutants a little less smug
and self-righteous.
Finally, the archetypal elements did make the stories a little less predictable than they have
become. Lately, a good fight is the way to resolve a problem in a story, The legends offered
alternatives. Also, resolution of internal conflicts offered the option of completing stories, usually
anathema in comic books, but that could be an important source of change. For example, once
Wolverine had overcome his violent aspects, he could have taken Xavier's place as the teacher of
the mutant community. Storm's development had hardly begun, and Magneto's and Magik's
offered a number of interesting possibilities.
Archetypes are still doing pretty well at DC though. Superman and Batman have become
big sellers again. There is a lot of attention on a comic book which brings back many elements of
old stories without the superhero trappings: Sandman. Perhaps some of the new companies will
take a hint.
Originally printed in Legion of Bitter Alumni, vol. 1 no. 6.
Edited by Chris Aylott. Revised 10/28/94.
Feedback is always welcome! Please send e-mail to teed0003@tc.umn.edu
Last updated 1/15/96.
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